![nfs carbon ae86 nfs carbon ae86](https://bond007in.ucoz.ru/pic/nfscarbon/009/Corolla_AE86_Toyota_Team_NFS_5.jpg)
I would like it very fast and frenetic a mixture between that of Underground and Heat. I would like many more Japanese cars of different categories starting from more legendary cars by adding for example Mitsubishi GTO, Mitsubishi Lancer Evolution V, Nissan Skyline GT-R R33 V-Spec, Nissan Stagea 260RS Autech Edition, Toyota Chaser Type V, and then move on to various sub categories like K-Cars, Station Wagons, luxury cars and even vans! Yes, I really liked Need For Speed Heat, too bad for a multiplayer mode limited to only 16 people and for the initial problems it had at launch as sudden crashes if you had the car a little too elaborate aesthetically. Never played NFS2015, so probably a little more like the Black Box games. How do you want the handling to be like? Heat, Underground-Most Wanted, Hot Pursuit 2010 or NFS 2015? I think Pittsburgh could be fun, especially with all the bridges and elevation changes.ĭoes it really matter? It seems like it's just a label. If we're going to stick with American cities - so far it's been Los Angeles, Las Vegas, and Miami - then maybe another city on the east coast, like NYC + Long Island. Which city you want NFS 2021 to be based on? Which game mode do you want to return? Challenge Series, Quick Race or My Cars (Customize in NFS U2)? Like maybe there could be a speedlist for PR199 and PR299 cars, or events that limit the selection of eligible vehicles. Possibly, but only if there's more variety in the restrictions. I'm not a fan of how in Heat, totaling police cars just exacerbates your situation - it should be a way to lose them, with more time spent in the pursuit translating to a higher heat level, like in MW2005/Carbon. Maybe not events, per say, but I like how they were in MW2005/Carbon, where they felt like this intimidating predator you had to hide from. I think it'll return in Heat via DLC, as well as drag racing, given that there are parts within Heat that refer to both modes. While I never played Payback, that Speedcross mode looked fun. I really don't know, it'd likely depend on a variety of other factors. I think they all have room for improvement and refinement. Which game style? Heat, Most Wanted or Underground? So for example, if a game's map is based on an American town, then the available Nissan GT-R R35 could be some special USDM trim, like the Premium Edition seen in Gran Turismo Sport. No strong preference, but I think it could be neat if all the cars in a given installment were of the same market as its region. (you can also check if there’s newer version of Ultimate-ASI-Loader avaible.- Which cars you want to see in the game? American, European or JDM Cars?
#NFS CARBON AE86 INSTALL#
Move dinput8.dll to the game's install folder. Move the scripts folder to the game's install folder. RealisticChrome : Makes the chrome materiel more reflective. PauseBlur : Blurs the background whenever the game is paused. ReplaceVisualTreatment : Replaces the existing visual treatment with a different version. TrafficSignFix : Solves an issue where some traffic signs would not reflect any light. VehicleReflectionBrightness : Controls the intensity of vehicle reflections. ReflectionBlurStrength : Controls the amount of blur used for road reflections and increases its resolution. RealFrontEndReflections : Enables real-time vehicle reflections in the front end. RestoreSkybox : Adds the skybox to reflections. XB360Reflections : Replicates the look of Xbox 360 reflections by adjusting geometry brightness and light visibility.ĪlignmentFix : Corrects the alignment of vehicle reflections.ĪspectRatioFix : Corrects the proportions of vehicle reflections.ĬubemapFix : Corrects the arrangement of the "QRACE" cubemap used for vehicle reflections.
![nfs carbon ae86 nfs carbon ae86](https://i.pinimg.com/originals/4e/d8/b5/4ed8b52f779a739cdbd3877ae4104a40.jpg)
ImproveReflectionLOD : Increases the level of detail used in reflections. HDReflections : Reflection resolution will be increased based on the values set. PIPScale : Scales the resolution of the picture-in-picture. MirrorScale : Scales the resolution of the rearview mirror. VehicleScale : Scales the resolution of vehicle reflections. RoadScale : Scales the resolution of road reflections. ResolutionY : Controls the vertical resolution of reflections. ResolutionX : Controls the horizontal resolution of reflections. Restores geometry such as front-end reflections and world detail. Adds traffic lights, car shadows, shader and particle effects to the rearview mirror. Scales the resolution of road, vehicle, and rear view mirror reflections.
#NFS CARBON AE86 MOD#
NFSC HD Reflections is a mod for Need for Speed: Carbon, którego autorem jest AeroWidescreen.